Back in the web-filled stretch of the castle where they died so much last time, still live on stream. This time they go slower, block doors and ration arrows.
Whose bow has Punch
It opens with a poison spider spawner going down and someone stuck in a web asking for help. The plan is to block off a door so the bad stuff can only come through the webs. Skeletons can still shoot through webs, they note, but so can they.
In the middle of the fight comes the important question. One of us has Punch, and it is really good. I think it's me. No, it's me. It's me. Then one of them runs out of arrows, and the other hands over half his stack. He actually gave one more than he kept.
Not trapped
There is a creeper spawner to the right, silverfish around, and no torches until one of them goes back to make some. They try to use bows less and save arrows for skeletons. One of them points out that their bows are good enough to one-shot most things anyway. I have Punch on my bow, comes the answer. That's it.
A chest turns out not to be trapped, right now. Inside: iron, an Unbreaking book, and arrows. One of them took one step and picked up one of the sixteen stacks. There is also a diamond, and someone suggests a jukebox. No, they have a couple of other diamonds. Somebody likes the Power II, Punch bow better.
A bed of string
They joke about using ender pearls to get totally stuck somewhere far from their chest. Then they make a bed out of string, so they do not have to run so far after the next death. We just shouldn't die, one says. The other does not want to hear it. They put the bed upstairs rather than over the lava.
Dropping TNT
Below is a pit with blazes and a creeper spawner, and a tower they cannot get into from this level. One spawner sits too low to reach without jumping in. Jump in? No. TNT. One of them fetches the flint and steel, the other builds a spot to watch it from. Then he misses it. He walked away. It's gone anyway.
The glass room
Across the way is a glass room with really bad stuff inside, and a chest in the middle of the hall they hope is worth it. There are endermen everywhere, and they keep getting angry. One of them insists he is not looking at them on purpose. The other is just looking at the ground. Light up the floor, one suggests; there might be spawners under the pillars. More likely there is one behind the glass.
Is that the end?
The chest has a lot of cool stuff: a golden apple, which one of them claims straight away, a clock that says it is still dark out, a healing potion, experience, rabbit stew, a steak, raw rabbit and a helmet. It all goes back somewhere safe. Is that the end of the episode? They don't believe so. They think it is. See you next time.