BasketMC

Emerald 17: Untold Stories 4 Episode 29

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They thought the jungle was done. It wasn't. This one goes back for a missed emerald, then into a dungeon full of husks, and ends with a long sort through chests after two deaths in a row.

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Back for one more

The episode opens with a realization: "There are three emeralds in that level." That means a trip back. "I was just hoping against hope that we didn't have to go back out here." One emerald came out of the water and one from the bottom of a tree, so maybe this one is at the top of a tree. They feel like they've checked all of those already. The plan is to look in the dark places, since that's where the last one was. One of them has combat beds, just in case.

Two emerald blocks

They head for the ruins at the bottom. This time one of them has a pickaxe and breaks the spawners they had to leave last time. The odd emerald block from last episode still bothers them, so one of them pillars up to look. "There's two of them. It's not just the one." With a block on each corner, the emerald is right between them. "Oh, I found it." "We were around it the whole time?"

It goes into the chest at the bottom of the ruins. "That's what I think about you, Primeval Woods."

Emerald blocks set into a small pit in the mossy jungle ruins

Into the dungeon

The next little level is a dungeon: a lit chest with iron bars on either side and spawners behind them. It reminds them of an earlier one, with iron-bar gates that went deeper and deeper into the level. A treasure chest on Basket's screen has the Valkyrie Sword. It gets offered and turned down: "I just fixed my sword because I like it." Another chest has a record, Tune of Skirmish (C418 11), with Sharpness X, Knockback II, Fire Aspect II and Looting III.

Treasure chest tooltip for Tune of Skirmish, the C418 11 record with Sharpness X, Knockback II, Fire Aspect II and Looting III

Then the mobs start coming from behind. "The zombies are coming from inside the deeper, darker dungeon." There are husks too ("the desert dudes, that's new"), and one of them is named Husk. Nobody knows why. The husks drop compasses. Nobody is sure the walls aren't silverfish blocks, "so don't let a creeper blow up to find out." Somewhere in a chest room, one of them says, "I found the emerald."

Scoti_Garbidis beside a chest on a stone pedestal in a mossy dungeon room, with a torch-ringed spawner in the floor

Two deaths

A zombie gets Basket in a burning room. The death screen reads "BasketMC was slain by Zombie," score 819. Basket respawns at a bed up in the jungle trees, a long way off, and wonders out loud if breaking the bed and dying would be faster. The next chat lines read "BasketMC fell from a high place" and "Your home bed was missing or obstructed." The walk back starts from the beginning of the map.

Meanwhile Scoti is down to two hearts, then one and a half, then half a heart, with baby zombies and a witch nearby. "Show me the melons!" Then the chat reads "Scoti_Garbidis fell from a high place," and Scoti wakes up at a white bed in the jungle with no idea where it is.

Death screen reading You died, BasketMC was slain by Zombie, score 819, in a burning dungeon room

Whose stuff is whose

The good news is a lot of their gear ends up in a chest. The bad news is mobs are wearing the rest. One has a shield on, one is in gold armor, and "I think you're wearing my pants." The emerald turns up on the floor. "I'm glad that's safe."

Then comes the sorting. "This is my chest, by the way. There are many like it, but this one is mine." Silver Light, bows, combat beds, the cursed boots in the bottom chest, golden boots with Mending and Feather Falling IV that nobody is sure are theirs, and the Cage Crusher pickaxe. One of them keeps asking for potatoes and never gets any. Whoever has the emerald runs it back to the ender chest, "once I figure out where back is." Then: "Let's beat the level." "I think that's the end of the episode."