A short one. They head back into a mossy dungeon, see the orange wool almost right away, and then spend most of the episode working out how to actually get to it. It ends at the monument with two more emeralds and a new pillar.
Orange, already
There are broken blocks in one corner that nobody can explain, and baby zombies, so one of them isn't going in. About a minute later: "It's orange. It's orange wool." Seeing it and having it are different things, though.
The dungeon is busy. There's a mob with a sword, a witch somewhere making noise, and a creeper that gets one of them right away. "We need help." "All right, I'm coming." The husks here are special. They live a long time and drop enchanting stuff.
Witches and a treasure chest
One room has glass panes in the ceiling, which seems weird. It turns out to be a witch room. The witches start fighting each other, and one of them gets poisoned and backs off while a skeleton joins in.
Then a special box. It's a Grand Treasure Chest full of Bottles o' Enchanting, bookshelves, enchanted books and an enchanting table. There's Mending in there too. "Too many books." "This is so easy."
A trap that makes no sense
A wide-area husk spawner sits behind a gate, and the gate is open now. A creeper blast on the other side "really hurt." There's a spawner on the floor ("looking like a fool with your spawner on the floor"), and then one of them sets off a trap: a lit spawner in the room, which got broken. "That's a weird trap." After that, every room feels like a trap room. "Or I'm just super sensitive right now."
The room with no door
The wool is in a room that has no openings, but it was "pretty obvious." Getting in means more creeper spawners, and a creeper that pins one of them in a corner. It's so well protected that it makes them nervous. Then: "I got a wool." Time to leave, and the bad jokes start. "Let's make like a tree and leave." "Make like a baby and head out." "Make like an atom and split." "Make like an egg and beat it."
On the way out there's a lit spot with a chest, some armor and an apple. The emeralds are safe in the ender chest.
Two more emeralds
They need to reset spawn at the start of the next level. One of them has no bed at all: they broke it and jumped off a cliff to get back to the beginning of the map, since they couldn't work out where they were. "I think it was faster actually."
At the monument it's 17 and 18. "I'm gonna be able to do the emeralds on the first try." They take the glass for both, for the house windows. "We are two-thirds through the map emerald wise." Then the orange wool goes up, "the best wool of them all." "This is just a tribute."