Episode 68 opens with a quick look at the Basket Castle gatehouse and the little tower in front of it. Upstairs sits the crank that raises and lowers the drawbridge, and two lines of chain come up beside it from the portcullises. Each of those needs its own winch. They can be like the drawbridge crank, Basket says, but "it doesn't have to be quite as big," since each one only holds a single chain. First, though, there's more floor to lay, with cracked stone bricks mixed in.
A run for nether brick
The winches are nether brick, and the chest is out. The furnaces are empty too. So Basket clears some space in the inventory, steps through the nether portal and digs out a pocket of netherrack, picking up some quartz along the way, until the inventory is full. Then it's back for another load.
On the way, Basket stops at the iron farm base to show it off: platforms running all around, sorted chests, mob farms, and "there's actually four iron farms in here." Back at Basketopia the netherrack goes into a row of furnaces, until "looks like we're out of fuel" and Basket has to find more.
Building the winches
Each winch is three wide, set off the floor, with room on the sides for the handles. Basket moves the first one forward so it sits around its chain. Slabs go on the top and bottom, which is easier this time than on the drawbridge crank. The portcullis it works is already pulled all the way up, so the drum gets a lot of iron bar chain already wound on. Basket attaches it to the ceiling and floor for support. "This looks a little funny but I think it'll work."
The second winch would have touched the first, so it goes on the other side. Basket nearly runs out of blocks, finds a trick for getting the bottom slabs in place, and adds two more levers as handles. "So now we have these two big huge things that you can wind up."
Ladders, trapdoors and arrow slits
Around the winches the wall uses stair blocks so nothing connects to the iron bars, and Basket still fits in an arrow slit. Ladders go up through each floor with a trapdoor over the hole. Trapdoors now let you climb a ladder straight through them, so each floor can be closed off without blocking the way up.
Then come floors and walls. Switching between plain and cracked bricks as it goes is slow, so Basket lays everything in plain stone bricks first and swaps the cracked ones in afterward. "It is faster." More arrow slits go in a floor lower, aimed down at the height of a player coming up. When the smooth stone runs low, Basket gets more from the basement. The mossy bricks might not matter up top, since "it'll all probably all just be covered with snow."
How tall is the wall?
The wall height is still open. Basket builds up a section of the city wall beside the gatehouse to stand in for the top and checks it from the front. "I think that makes sense for the height." Then the question is whether the gatehouse should go one floor higher. Basket raises its front and puts a rough row of battlements along the top. Blocks are almost gone and night is coming, so torches go down and Basket makes it day with the server's command, which only works while standing on a bed. From the bottom of the stairs the verdict is "yeah I like that." Next up is the higher floor, which has room for more arrow slits or maybe regular windows. Credits run to the end with no gameplay after them.