Episode 75 starts where the last one stopped: one row of stables against the wall of Basket Castle, a spot for a secret door, and a lot of open ground still to plan. Between streams the only change was a server fix. The Enderman griefing setting had been broken "ever since 1.12," and now it works again. Basket is the only player seen in the game.
Royal horses only
The first question is space. The plan was a four-wide path with stalls on both sides, each stall three deep with a back wall, which a viewer calls a tack room. Basket counts it out and doesn't like the answer. Stalls on both sides would eat too much of the ground the keep needs, and the keep wants room for big rooms, like "a big throne room."
So the stables stay on this one wall. The open space by the path might become a pen where the horses get brought out. These are "the more royal horses," for the king and the royal knights, and the rest of the army will get a bigger stable outside the castle. At one point Basket says, "There's a zombie in my wall," and never finds it.
Finishing the stalls
The rest of the stalls go in with the same design as before: fences, trapdoors, stairs, then the roof. A viewer thinks the wall behind should be brick, not wood, and Basket tries it both ways and goes with brick. The doorway into the room at the end becomes a regular-size door. That room sits by a tower and will get built out later.
The two lofts could have stayed separate, but that looks odd, so the roofs join, with slabs bridging the gap, and one ladder is enough.
Birch edges, then stripes
A viewer suggests outlining the edges of the roof with a different color of stairs. The oak never made it into the inventory, so Basket tries birch, which turns out very light. Chat seems to like it. The point is to make it read as a roof "and not just a blob of spruce," and the next idea is to alternate the two woods instead: spruce and dark oak in stripes across the whole roof. Chat prefers the stripes. Basket keeps them for now, to see how they feel after a while. "Minecraft after all."
Hay bales and secret doors
With the roof settled, hay bales go up top in the loft and some trapdoors come out to open it up. One more secret door gets roughed in: two hay bales that pull back, so the way through goes up and over. With the doors already planned here and on the far side, there are now several ways into the wall. Basket calls this one a placeholder until the ramp inside the wall is built.
Laying out the keep
The road comes next. It is three wide, mixes gravel with mossy cobblestone, and slopes up past the spot for a small fenced pen. Where it goes depends on the keep, so Basket stops and marks out the keep's footprint on the ground.
Basket counts out ten blocks, finds there would be no room left along the sides, and settles on eight. The front of the keep moves back four blocks so the road has to come up and turn around to reach it. The width comes out even, which suits double doors, and the gate into the keep will be only two wide. The extra space out front could hold small roofed stalls for supplies or arrow making, which a viewer calls "courtyard vendors." One tower's layout will shrink a little so the pieces don't overlap.
"So that is the footprint for the keep. We are out of time, unfortunately." The credits run to the end with no gameplay after them.