Episode 95 opens at the iron farm base with two errands: a shopping run for stone, and a check on one farm that was never "activated into the system." After that it's back to Basket Castle, where the outer walls keep growing and one wall gets a lot shorter. Basket is the only player in the game.
Stone and a sticky note
The stone goes into shulker boxes, as much as will fit, with three slots kept free to pick the boxes back up. "We're going to run out before I'm done with the castle, I think, but we have a decent amount." Then Basket reads the farm's coordinates off a sticky note, finds the right corner and gets inside. "Okay good, so it works." The farm gets switched on, and it's back through the nether to the castle.
Walls as hollow shells
The new outer wall isn't decorated yet. Basket builds it up to meet the older sections, and the natural ground may need some sculpting where it gets in the way. One stretch will be a tower, so it goes higher later. For now the plan is to put up the main walls and floors and come back to style them. A tower can stay "a shell of a tower for a while," which leaves time for town work and roads in between.
A big corner tower
The corner gets a big tower with room for "a decent staircase" and rooms with regular window patterns. The keep came out more organic, Basket says, because the walls went up first and boxed it in. In a real castle it would probably have been the other way around.
From up here Basket points out the three buildings in the town that are set up as shops. One might sell armor, another flowers. Materials could be stored in each shop's basement, and a small pit mine in the rocky area could hold the stone. A viewer suggests marking which building is which, and Basket agrees to put up signs once the tower is done.
A three-wide alleyway
Where a wall meets the tower there are two choices: a narrow alleyway between them, or carry the tower over. Basket goes with a wall. The opening is four wide, for double doors, though the ground there will be raised later. Another spot was supposed to be a box like the first corner, "but then I built the keep in the way," so that tower is measured out four blocks and leaves a three-wide alley beside it. Much of the wall may end up hollow, "some sort of offices or something."
Cutting the back wall down
After a restock run, Basket looks at the back wall. It's "really tall right now" because of the cliffs on one side, but that height isn't needed all the way along. So it slopes down, half a block at a time, copying some stairs built elsewhere. The floors inside are three high.
The top of the wall comes off block by block. "This is what Minecraft is all about. Build it and redo it." A floor goes in, then a safety rail so Basket doesn't walk off the edge while placing blocks.
More sky for the keep
With the wall lower, the throne room gets more sunlight, and from the dining room "you can see sky at least, at least it's not a big brick wall." The keep should also look more imposing from the little village, "this huge tower off in the distance." One more tower is planned on that side, not too tall. The credits run to the end with no gameplay after them.