BasketMC

Crossing Island, Episode 10: Quern

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Crossing Island starts on the North Shore, with the lamps unsolved and the dock chest locked. A hint about a canister by the anvil gets things moving, and soon the lamps give up a crank, the crank drives a boat, and Basket lands on a new island with an alchemy lab. The video ends there, partway into a recipe that won't come together.

The canister

"There was a letter in the anvil," the commentary says, and then reads out a hint: "look at the canister on the bench behind. You need to raise the lever on the right all the way to the top by pushing it in and out." The commentary calls out long strings of moves ("right, left, left, right"), the lever keeps sliding back down, and a remark about not having read "the rest of the walkthrough" shows where the hint came from. Then "now it actually just opens," and there is a key.

The chest and the lamps

The key opens the chest on the dock. Inside are gears, glowing crystals and a lever, and the lid has eight circles drawn on it, some with a line through and one with an X.

An open wooden chest by dark water, its lid marked with eight drawn circles, some crossed by a line or an X, and gears and glowing orange crystals inside

The lever fits the turning lamp on its stand, and now each setting can be locked in. The four circles on the sign give the angles, and the chest lid shows where to aim, as the commentary reads it: "The thing on the chest is letting me know, I believe, where I need to position them." Lower left to upper right first, then vertical, then horizontal, then upper left to lower right, each aimed and locked. After the last one: "Yes! We have it now. A crank."

A metal panel on a rock face with round glass lamps, two of them glowing orange, a column of four small lit lights at the top, and a white crank shaped like two rings hanging to the right

Crossing Island

"I don't think it's for the boat. Maybe you're for the boat." It is. "Okay, we're moving now." The boat runs between the rocks and grounds at a small dock: "We will never be able to leave here again." The commentary reads out an achievement, "Shipwrecked," and the words Crossing Island show on screen. Near the landing are plants, a table with a flame on top and a white vase below, and a pump that "compresses the air then turns this thing."

The Alchemy Lab

Up the path, the screen shows Alchemy Lab. Inside are four tall glass tanks with handwritten labels, a bench of powders and bottles, a spoon, and a recipe card listing four ingredients and three powders.

A round wooden room with plank floors, shelves, candles and colored bottles on a central table, under the on-screen words "Area Discovered" and "Alchemy Lab"

A letter there reads: "I hope you enjoyed the ride. Unfortunately, the boat was only designed to get you here." This is where its writer "dived deeper into learning about the vegetation of the island."

A paper recipe listing four handwritten ingredients with amounts of 1x, 1x, 2x and 1x, and below them small piles of green, white and yellow powder marked 1x, 2x and 1x

Where it ends

Basket gathers four jugs and starts on the recipe. The spoon only works when it is highlighted, and a tube fits into a holder. But one tank looks empty ("we're out of that"), the jugs won't go down where they seem to belong, and a bin turns out to be "just the compost." "Yeah, we still can't put it in." The video ends in the lab with the recipe not made.