Day three of the second attempt picks up in the cave at the bottom of Basket's shaft. The name tags are close now, and Basket has a guess about what's guarding them: "I'm assuming it's in a spawner, that's usually how these things work." The witch still has to wait. You can't name a witch without name tags.
Digging the last stretch
Basket grabs coal in the cave first, then blocks it off "just to be safe," because "I still don't really trust this cave all the way." Iron goes in the bag on the way down, "because we're going to need a lot of it." The plan for the bottom is simple: dig fast, keep blocks on the hotbar, and keep the lava bucket handy "in case I'm overwhelmed by mobs." A lava ravine opens up on the way, and Basket notes the missing water bucket: "kind of stupid but so it goes."
Lava on the spawner
The groaning starts before anything shows up. "Yep, sounds like a zombie spawner. That's no good." Basket stays above the room and works it out: "if I stay here, I might be able to stay above 'em. Like, lava bucket 'em." Zombies gather below, and down goes the lava. The only worry is the loot: "I'm pretty sure chests don't burn with lava."
They don't. Basket opens the chest by the spawner and finds the name tags. "I do have the name tags, yes."
A spider somewhere nearby makes Basket wonder how close the edge of the mushroom biome is. That settles it: no base right on top of this room.
A change of plans
Back on the surface it's turning night, and the tree farm has worked. "I have a gigantic tree, that's great." Then Basket remembers something about witches: they need the plains close by. So the camp is moving. Basket sorts the inventory, dumps the bowls, dirt and a spare music disc, chops a little wood from the new tree, and heads off across the mushroom biome in the dark.
A new camp
"Maybe up here would be a good spot." Basket sets down a new chest, a crafting table and a furnace, plants more saplings, and digs up the mycelium around them so it can't spread onto the dirt. Then Basket fills a bucket with water and starts a staircase down from camp.
Another spawner
The stairs break into a mossy room with a zombie standing in it. "Oh my! That's interesting." Basket kills the zombie and finds a second spawner and a chest below the new camp. "I will not show the coordinates for this one."
Next comes iron. "I need a bunch of iron to work on the anvil to be able to name a witch." The witch will need a house too, so it can't hurt Basket once it's caught.
Basket puts a torch down and calls it a day. "I found another zombie spawner, and I have four name tags now." Basket is alive, with a new camp up top and a spawner room below. No witch yet. The credits roll after the pause menu, with no gameplay after them.