This Season 2 stream on GopherCraft's multiplayer server opens on the Mun, beside a lander parked on the gray ground. "We're gonna get some revenge, maybe." The commentary says this is where another player made off with Tatiana Kerman in an earlier stream, and that Tatiana was brought back afterward. The plan this time is not a rescue but a defense: fill the orbit above Kerbin with uncrewed drones, so getting into space gets harder for everyone. After a round of engine tests and several tries at a carrier rocket, Basketopia Minefield puts three batches of probes into orbit, and the stream ends with their paths wrapped around Kerbin like rings.
Testing the Nerv
The first stop is the Vehicle Assembly Building and a part with a hazard symbol on it, the LV-N "Nerv" Atomic Rocket Motor. The hope is an engine that needs no fuel, so Test 1 is just a probe core, a battery and the Nerv. It does not lift off, and the answer comes quickly: "it does use liquid fuel." With a tank added it still cannot push its own weight.
The next question is how big the bang is. A test rocket with a real engine and the Nerv on board flies out over the coast and noses into the ground. "So does it blow up bigger than normal? Nah, it's about the same." That ends the idea of a nuclear bomb. A heavier test with more tanks and a big engine sits on the pad, too heavy to move, and a version with solid rocket boosters flies but cannot be steered. Test 6 adds an empty command pod for control, and that one turns. "Even though I don't have any people in there, it still works."
The first six mines
Small probes with batteries, solar panels, a tiny tank and an engine go around the top of the rocket, and the craft is renamed Basketopia Minefield. "My goal is to make it so that there's a lot of debris and minefield above Kerbin." The commentary aims for an orbit around 100 km, where the other player's ships fly, and agrees, when asked, that it would block Basket's own launches too.
The gravity turn is late and the burn runs long, but the rocket ends up in a lopsided orbit with fuel to spare. The first try at releasing one probe sends all of them off at once. "Look at that, ejected all of them but one."
In map view the parts trace their own orbits. A viewer points out that the bracket keys switch between nearby craft, and the commentary nudges one probe's orbit with its own little engine. Asked whether the rescue is on hold, the commentary says yes.
Too heavy to fly
Version two stacks rows of probes down the sides. Halfway through the build an undo wipes out the work, and a viewer suggests Alt-click to copy parts, which makes the rows go faster. "I swear, we'll get to the cool part in a little bit." The rocket launches but runs out of push well short of orbit. Firing the probes' own engines does not save it, and the commentary reverts to the Space Center rather than wait for the crash.
The fix is more fuel under it with big decouplers. That version barely leaves the pad and gets recovered. Then come more solid rocket boosters on the sides, struts to hold it together and a quick staging fix, and this time it climbs. The boosters on the upper stage cannot be shut off once lit, so they get dropped early. In orbit near 100 km, waiting for sunlight, the probes go out in a burst. "So now that was a minefield." The empty carrier is left in orbit too: "he's like a big big minefield."
The one that blew up
For the next run the troublesome boosters come off and more probes go on, placed by hand. On the way up, partway through staging, the rocket lights up in a huge fireball.
The staging list shows the cause. The four outer engines were set to detach while still firing, so, lighter than the rest, "they shot up and destroyed" the ship. The same design flies again with the staging fixed, and the boosters fall away cleanly this time. "Okay, and release. Okay, everything's fine." The gravity turn goes well, the engines switch over high up, and a last maneuver rounds the orbit off near 100 km.
Rings around Kerbin
With the Sun on the ship for a better view, the probes go out in sets, the engine running so each set falls behind the ship. "That's working pretty well. This is about what I wanted."
The commentary counts the load as "six times eight," clusters of six or eight probes each, every one with its own computer, fuel and engine so it can be steered later. With time sped up, the clusters drift apart instead of bunching back together. The map had looked "almost like Saturn with all these orbits" on the way up, and now it fills with even more lines. The earlier minefields are still up there on the far side of Kerbin.
Where it ends
The stream ends in map view, with Basketopia Minefield's core stage and the probes from three releases circling Kerbin. The commentary floats taking control of one probe to chase the other player's ship someday, then doubts it could ever hit one. The rescue the commentary put on hold earlier in the stream does not come up again.