Clock Tower is the second episode of Basket's realMyst: Masterpiece Edition playthrough, recorded from a stream. It picks up where Episode 1 stopped, with the book from the risen ship's cabin. Basket goes into the dark, rainy world inside it, drains its flooded rooms, powers a lighthouse and brings two pages back to the library. Then the clock tower takes over, and the video ends with a new book open.
A rainy world with three pumps
The book drops Basket on wooden walkways in the rain, with a lighthouse, a ship and a stone stair down into the rock. Under a small umbrella stand three buttons. Each one starts a pump that empties one part of the place below and floods another. "That little umbrella over the buttons makes me laugh every time."
Down one drained passage is a room with blue mats. On a cabinet sits a round device with a green light that slides between positions. One shows a rose, and the commentary reads another as a skull. A torn half of a note about the marker switches lies on a shelf, and a blue page lies in the room. The other passage leads to a richer red room with a globe and a dresser that holds a red page. Only one page can be carried at a time. "It's like you have one inventory slot."
The lighthouse key
The bottom of the lighthouse holds a chest, and a key hangs on a chain that is too heavy to pull. Basket drains the room, then floods it again on purpose: "Maybe the chest will rise." It does, and Basket comes away with a key. That key opens the way to the top of the lighthouse, where a generator charges a set of batteries. The lights come on, but not for long. An alarm sounds when the charge runs out ("short battery life").
The telescope and the compass
A telescope up top turns through marked degrees. Around 130 to 140 it shows the lighthouse, and around 180 to 190 a shape the commentary first takes for the pump station, then for "the boat." Down in a room with green-lit windows, a compass rose ringed with buttons sends the power. The wrong button drains the batteries with an alarm. After recharging and counting the marks around the ring, Basket presses the one for the lighthouse. "Some of the other lights are on. I've done the right thing here."
With the lights on, a book is lying on the table in that room, the one that made a noise earlier. Its picture links Basket back to the library on the island.
Pages in the books
Basket puts the blue page into the blue book, and a face flickers in its picture window. Then it is back through the ship's book to fetch the red page, which goes into the red book. "This actually is not a very big level at all," the commentary says. "I thought I remember that these were more complex."
Setting the clock tower
Out on the island, the commentary goes back to the tower plaques: "When you point it at the gears, there is a time and then a couple numbers." The two red wheels by the shore set the clock in the water to 2:40, and a row of steps rises to the tower door.
Inside is a machine with three stacked wheels of numbers and two levers. "One lever moves the bottom two, one lever moves the top two." Each pull turns the wheels, and after nine pulls the machine runs out and has to be reset. The target is the "2, 2, 1" from the plaque. Basket tries for about a quarter of an hour, gets close, resets, and tries again. Then comes a new plan: "Let's work backwards." Holding a lever down instead of clicking it moves the wheels differently. Soon the middle column reads 2, 2, 1. "There we go. That was so much easier."
Where it ends
A box with a gear in it rises in the tower. Basket walks back across the island to the big gear on the hill, which has opened. Inside sits a book on a stand. "Are you guys ready for the cliffhanger?" It opens to a picture of another place, and the video ends there.