One arcane key is still missing, so Team B.S. rereads the objective and goes building to building in the Sunken Colony. A chest gives up the Crystal Mattock, and a witch gets Scoti.
The Librarians pick through a stronghold library for books and string, craft iron armor back at base, and dig for diamonds while all 15 players are still alive.
Diamond-armored zombies guard an enchanting table, a charged creeper spawner works overtime, and Basket comes away with a helmet called Rupture of the Deep.
Day eight, the last of the Hostile Mob Museum. A witch turns up at a lake, a zombie gets loose at the base, and the team gathers at the grave for pikerize.
Day seven of the Hostile Mob Museum. Zombie villagers and a zombie pigman join the exhibits, then Basket, Scoti_Garbidis and PsychoSFK hunt the snowy hills at night for a witch.
Day six of the Hostile Mob Museum. Basket, Scoti_Garbidis and PsychoSFK roam the hills for a pumpkin, walk back through a night full of creepers, and find a creeper caged at the base.
Day five of the Hostile Mob Museum. The team traps a spider and a skeleton at the base, then Basket, Scoti_Garbidis and PsychoSFK walk through the night to a dungeon full of skeletons.