Basket finally cracks the second red panel in the metal cage, then works through a row of three red panels by the stairs as the block shapes start to move around.
Basket climbs to a maze panel built from the hedge mazes below, fires a beam from a rusty tower, walks lines across glass floors, and gets stuck on a panel inside a wrecked ship.
Basket finishes a glass panel among the trees, then spends most of the video on one over the water that won't give, and walks into a desert of hexagon panels and dark solar panels.
Basket draws lines through every dot, learns how two colors share one panel, and keeps track of a yellow that fades out of sight before a machine fires a beam into the sky.
Basket gets the windmill turning again, then runs into one panel after another that gives no hints, and two recorded voices get very deep in the middle of it.
Basket works through the apple tree panels, sends power up from a floor panel by the windmill, and gets stuck underground on a panel of white squares and little star symbols.
Basket starts The Witness with no instructions, works out the line panels one at a time, and learns from a row of blue panels to keep the black and white squares apart.
Basket rewires the Sequence Indexer's signals, squeezes a line out of the lookup, and steps through a test until the bug turns up: the lookup never reads from below.
Basket tries to turn Sequence Indexer's stack around by pouring it into the second stack, adds a wait signal, and is still arguing with a zero when the video ends.
Basket starts the Sequence Indexer, fills a stack memory node with the sequence and writes a lookup that counts down, then finds the stack hands the numbers back in reverse.
Basket divides by subtracting over and over, gets Signal Divider to pass in seven nodes, then rebuilds it in six after a storage node listens to the wrong side.
Basket tries to keep a rolling window of values in stack memory, starts over, and gets both sums out of a chain of nodes once the three-value sum is sent down twice.
Basket trims Image Test Pattern 2 to two lines, then builds Histogram Viewer from borrowed drawing code, chases bars that come out with gaps, and passes it by guessing the height.