Basket finishes the Iron Farm Station, sculpts a grass path to the castle gate, restocks caboose tokens and sends a freight train home that doesn't quite all arrive.
The slimes still won't drown, so Basket swaps the water for magma blocks with hopper minecarts underneath, then learns the hard way that carts on curved rails go everywhere.
Basket finishes the South Port furnace job, lets the chat vote on the next task, cleans up a cart pileup at Basket Station, and gives the Iron Farm Station roof a castle look.
A room of little platforms over the water, a floor that blows up underneath them, an emerald through a hole, and a death that sends Scoti back to the start of the level.
Into the structure at the bottom of the lake: a drowning, openings that can't be blocked, a sponge to push the water back, and a surprise birthday pizza for Basket.
Basket stocks South Port Hypermine Station with chest minecarts, finds the refill machine dumping every one of them, and fixes a caboose that never shows up.
Basket tries hopper minecarts a new way, gets the item portal at the bottom of the iron farm base working, then starts a hopper line through the Nether toward the hub.
A new cave of pink trees and glass-covered coral, a chest of Depth Strider boots under the water, skeleton spawners hidden in the flowers, and an emerald out on the lake.
Basket tries to push minecarts into the blocks under the Nether portal and can't make it work, then turns to sea lanterns, glass, stair paths and a pit full of witches that won't die.