A ladder into a creeper room costs Dash and johnfal_92 their gear, Basket recovers it, and Jaguar Spirits drop from the ceiling in the white wool dungeon.
New Feather Falling boots turn up in a chest, Basket finishes sanding out the water at Iron Island, then knocks the sand back down onto a field of torches.
Scoti suits up in the magic diamond armor, the mossy castle turns out to be Death's March, and a room of buttoned doors ends in a jackpot of four anvils.
Basket starts over with borrowed gear after a slime killed the old set, finishes another stretch of sanding at Iron Island, then clears a corner of the farm all the way down.
A glitched login drops Basket into a void with two suns, and johnfal_92 helps sort it out. Then it's back to sanding out the water at Iron Island and digging toward bedrock.
Basket finishes renaming cobblestone into destination tokens, runs short on levels and cobble, then starts dressing up the outside of the small rail station.
Basket, johnfal_92 and Dash clear a spawner-packed ziggurat in the Blackroot jungle and find the lobby for the white wool dungeon. Getting in is another matter.
Scoti burns to death and loses the Fortune III gold pick in the lava, then a ladder in the middle room of Corrosion leads straight to the light blue wool.
They stop following the bridges and start cutting corners: a second Corrosion emerald, a ladder dug straight down, a button that would have done it for them, and a lava floor full of ghasts.
The monks are safe, but the Sons of the Forest are back. Basket and friends raid their camp, touch a spellbook, and run for Sierhaven with assassins behind them.
Down the ladders into the lower floors of Corrosion with almost no blocks. Bridges go unfixed, an enderman gets Scoti, and Basket finds an emerald in a green glass box.