Basket rebuilds a backwards cart dispenser under the iron farm rail station, builds the corner that empties engines and cabooses, and heads to town for quartz and string.
Basket borrows the community elytra and a chest of rockets, learns to fly the hard way, and ends up at the desert palace watching Scoti crash without armor.
A skeleton with a punch bow knocks Scoti off a tower, Basket falls trying to cover him, and the ghasts make sure most of their gear stays at the bottom.
After the mansion raid, the whole group heads into a stormy night jungle to find parrots. They find an ocelot, a mesa, a forest fire and a lot of chickens.
Two more mines for Aimee's crown: malachite from the southeastern mine, onyx from the southern one, a potion-throwing mob, and a tiara that might be cursed.
A new crown for the King needs three gems from three mines. Basket buys a Weak Wand, heads for the Eastern Mine, and dies twice before another player turns up with backup.
Basket builds the caboose token sorter under the iron farm rail station, fights the mirrored creative copy at every turn, and hooks up the track that carries engines and cabooses back up.
The last houses of Forlorn Legacy: a creeper room nobody torched, a trapped chest on glowstone, an emerald in a corner and a tower with nothing on top.
Basket digs sand out of the Iron Island chest ring so water will pour into a glass gutter, and spends the stream learning which block has to come out last.