Scoti dies by a room of spawners in the dunes and spends the trip back asking Basket to get his stuff. Then a ghast's lava pillar gives up a new bow and Emerald 21.
Basket fills the spare destination rows with wooden swords, brings a supply train over, lays ice and water, then falls into the cart stack and has to clean up the mess.
Basket fills the water inside the new glass ring at Iron Island with sand from the inside, cuts the first slice, and digs down to bedrock into a pocket of lava.
Basket tracks the stuck token line down to a powering quirk, hooks the iron farm station up to the rail, renames cobblestone into engine tokens and starts programming destinations.
Golden apples, a cake, a chest of regeneration potions and an Infinity book, and then a room of creepers over lava takes most of it back. Scoti loses everything.
Twelve levers, five odd books and one red herring. Basket and Scoti work out a library puzzle so a dead mage's desk will translate the encrypted notes.
Basket swims a new ring of blue glass around the outside of Iron Island, cuts back an underwater hill, hunts the chests for gravel, and starts on the sanding.
A short one: fake stairs that turn out to be a shortcut, a maze of silverfish stone, a room where the floor really is lava, and a chest that is mostly cookies.
Basket fills the iron farm rail station with chest minecarts, finishes the item elevator, builds the top floor and tests a freight cart, then hits a token line that won't fire.
Basket builds the stepped slab paths that lead from the portals at the top of Iron Island down toward the farms, counting threes and twos and fighting the water on the way down.
A slower episode: webs, an argument over whose bow has Punch, a treasure chest of arrows, a bed made of string, more TNT and a hall full of angry endermen.