A level full of skeleton towers, wither skeletons, witches and evokers, cleared one spawner at a time by digging up through the middle. Then a magic mob with flames for legs shows up.
A cave of red tentacles, squids and a sunken boat, a room full of charged creepers, The Soul Slasher, and an emerald that was underwater the whole time.
A shulker box with a Totem of Undying turns up under the floor, then they walk into the Kraken Storm: a half-sunk ship full of spawners and a mouth full of teeth.
They find a third intersection, dig through walls of diamond ore to the emerald, open a chest packed with diamonds, and put Emerald 21 in the monument.
Scoti goes down to the purple ledges, a ghast fireball takes everything they were carrying, and then the two of them clear the cavern spawner by spawner.
Ghasts, blazes and creepers everywhere, a chest of building blocks blown away, and a tunnel built under fire. At the end of it is a Fortune IV pick called The Mountain Smasher.
Basket repairs some gear at the end, chops birch, then works out a cobblestone battlement design for Basket Castle, checking each version from the ground.
A cavern full of lapis, iron, gold and diamonds, and spawners for all of it. Basket gets blown up at a quad spawner, and the wool and emerald stay hidden.
The south east tower at Basket Castle reached its top last time. Now Basket carries it down, floor by floor, past the wall and into the rock, then evens out the arrow slits.
Basket stocks up on stone, then raises the south east tower at Basket Castle floor by floor, trying two arrow slit layouts against the view over the future harbor.
Back to the diamond room, which explodes as soon as the mining starts. Then a nether-brick hall with charged creepers, a Hexer and a skeleton that hands out bad potion effects.
Basket switches on an unchecked iron farm, stocks up on stone, raises new outer walls and a big corner tower at Basket Castle, then cuts the tall back wall down so the keep gets a view.