Basket gives the royal tower a new roof, then tears it off to rebuild it a block lower, adds battlements next to it, and starts dressing up the castle's long back wall.
Basket lines up the royal tower's windows, chops a pile of birch for a stepped ceiling, reworks one wall's windows, and tries putting a cobblestone face on the tower.
Water buckets against wither skeletons and blazes, a death for Scoti, a treasure box with The Forest Shaver in it, and a grassy planet where a bow gets thrown away in a panic.
Basket widens the royal tower's windows, rethinks a secret door that keeps getting in the way, and lines up the windows on the far side with two new support beams.
Basket finishes a stretch of battlements, then pushes the royal tower's wall out two blocks so it meets them cleanly, gives a tour of the secret tunnels, and tests snow on a skylight.
Back into the planet that went so badly last time. They get the gear back, bridge across to the blue planet, and lift an emerald out of an ice box full of charged creepers.
Basket fills two shulker boxes with cobblestone, builds battlements on the small section at the very top of the castle, and tries smooth stone slab windows.
A level of block planets floating in space. They ladder up to a green one and find a room packed with mobs, which costs Basket a life and the other one a good shield.
Basket carries the battlement design up a Basket Castle tower, tries fence pillars down its sides, swaps in brighter windows, and then tests the pillars on the keep.
Basket carries the Basket Castle battlements one layer up and around the corners, cuts a curved corner straight, and centers the support pillars on the top building.
Basket takes the battlement design to the front of Basket Castle, adds fence pillars and drains, and thins out a diagonal wall that looks too open from below.
They finally run into the bedrock fortress, and the light gray wool is right there. Then both of this level's emeralds turn up fast, and the monument chest gets to 24.