Basket builds a wide, slow stairway that could take horses up into the walls of Basket Castle, then swaps path blocks for cobblestone and starts the road inside the gate.
A mouse that won't behave, a waterfall that leads to the second intersection, a teleporter home, and a long hunt for one more emerald that turns up everything else.
Basket plans a supply crane, picks a shape for an awkward wall, gives the barracks a taller first floor, hollows out its walls for secret passages and tries out barred windows.
Basket adds the next floor to the barracks, makes a shopping run for bricks, rounds out a new tower and runs a long stone brick wall along the cliffs on the west side of Basket Castle.
The redstone starts. With a creative-world copy of the design in picture-in-picture, Basket builds the cart dispenser, the cart unloader and an item elevator at the bottom of the North Port hole.
Basket builds the first two floors of the Basket Castle barracks, with arrow slits that are hard to spot from below, room for bunks, holes for hidden ladders and a gentle slab staircase.
Basket adds stairs and trapdoors inside the Basket Castle gatehouse, starts a new wall section that might become the barracks, then shows off the tavern's secret doors and the big farm base.
A whole episode of digging. Basket opens a Christmas present, then takes the North Port station hole down to bedrock, through an old mineshaft and past a few diamonds.
Basket designs a crank for the drawbridge in a creative world, builds it in nether brick inside the gatehouse, then adds murder holes, arrow slits and stops for the portcullis chains.