The enchanting table finally turns up, with TNT attached. Then the gray wool, a bad energy drink, blaze spawners on the roof and a courtyard full of witches.
Basket and Scoti stop fighting the marsh and dig straight for the fleecy box, grab the lime wool, lose Scoti to the lake once more, and get out for good.
Basket and Scoti finally jump into the hole in the marsh lake, armed with a chest of witch-grinder healing potions. The water is full of creepers, skeletons and spawners.
Basket goes solo to turn the marsh witch spawner into a grinder, burns to death with a misplaced lava bucket, and ends up with a pile of splash healing potions.