Down at the bottom of All Hell Breaks Loose, they tunnel toward a blaze spawner one block at a time, guard their only water bucket with their lives, and spot diamonds.
Ghast spawners on the towers, squids riding giant zombies, and a ring of blaze spawners far below. They work out how the level ticks, then ride a stream of water to the bottom.
Fully geared and potioned up, they walk back into All Hell Breaks Loose. Giants, witches, Marble Warriors and a Rage Pigman take it all apart in minutes.
A netherrack level full of blaze spawners, witches and zombies the size of buildings. Low on gear and down to no pickaxe, they get a short look and back off.
Anvils fall from the ceiling, ghasts guard the top, and the brown wool sits in a glass box. They get the wool, but one blast on the way out ends the episode.
Last episode's dive onto the spawners left their best sword in a cave full of spiders. Getting it back costs Scoti four deaths and flips the death counter.
The light gray wool goes on the monument, and then it's into Hypercharged: pitch-dark obsidian halls, TNT walls, a creeper head, and creepers that zip around.