A smuggler wants an antique sword dug out of a spider-filled cave. Basket and johnfal_92 fight spawners, creepers from above and a locked gravel door to get it.
Twelve levers, five odd books and one red herring. Basket and Scoti work out a library puzzle so a dead mage's desk will translate the encrypted notes.
Two more mines for Aimee's crown: malachite from the southeastern mine, onyx from the southern one, a potion-throwing mob, and a tiara that might be cursed.
A new crown for the King needs three gems from three mines. Basket buys a Weak Wand, heads for the Eastern Mine, and dies twice before another player turns up with backup.
Basket goes looking for a first real quest and lands a very easy one: fetch topaz from the northern mine for a jeweler. No wand means no abilities, and the mine is about to reset.
Basket wakes up in the Sierhaven infirmary, meets the captain, grabs free stuff from a city guide, and picks a class. Then the skill button refuses to work.
Basket's first look at Monumenta, a CTM MMO in closed beta: a throwaway tutorial dungeon of primed spawners, a trap chest with nothing in it, and a creeper death.