Three players on three pressure plates open the way to the Cave of Winds, Basket burns up fighting the Serpensia Lord, and the first Hawk Statue comes on.
A ladder into a creeper room costs Dash and johnfal_92 their gear, Basket recovers it, and Jaguar Spirits drop from the ceiling in the white wool dungeon.
Basket, johnfal_92 and Dash clear a spawner-packed ziggurat in the Blackroot jungle and find the lobby for the white wool dungeon. Getting in is another matter.
The monks are safe, but the Sons of the Forest are back. Basket and friends raid their camp, touch a spellbook, and run for Sierhaven with assassins behind them.
The second run at the Axtan Monastery goes badly, then worse. Basket, johnfal_92 and Dash lose most of their gear on one staircase and still finish Of Monks & Magic.
Basket and Johnfal_92 take the high ground on a ruined mansion in the jungle, clear it room by room for a King's Bounty, and walk away with a Royal Crystal.
Basket goes back to Mage with a borrowed fire wand, takes a King's Bounty for a ruined mansion, and fights through a jungle temple that turns out to be somewhere else.
The shaman needs exactly 10 pieces of Haunted Earth. Basket, johnfal_92 and later Dash dig them out of a jungle ruin full of spawners, creepers and silverfish.
Basket finally finds the Tlaxan shaman. The cure needs dark amber from a fortress in a giant tree, then flowers from an island, and the exact count matters.