The last day of the May challenge brings battlements on the wall, a night spent clearing trees inside the village, and a sign-off from the top of a tower.
Day eight brings a new quarry, a fix to the first tower and a thunderstorm that sets the grass on fire. By morning the call counts four towers, pretty much.
Day seven goes mostly into the quarry for cobblestone. After dark the wall runs straight through the wheat, a pig wanders into it, and the tower meets the sunrise.
Day six puts a corner tower on the village wall. Basket enchants the diamond pickaxe, digs a quarry under the tower, and climbs up to meet the sunrise.
Day five starts underground with a water bucket and a lava pool. Basket makes obsidian, builds an enchanting table, and the secret project turns out to be a wall.
Day three is about iron. Basket goes caving, fights zombies with FriarNurgle, builds a furnace underground and stays down past dark, then brings the haul home at dawn.
Day two opens with zombie villagers in one of the houses. Basket and FriarNurgle fence in the village, hang doors through the night and let the villagers out at dawn.
Basket and FriarNurgle start the May challenge in a plains village, free a villager stuck in the well, haul back wood and shut the villagers in for the first night.