Basket starts building the new small rail station by the iron farm in survival, with the creative copy open on screen, and gets the train launcher firing in sequence.
More Forlorn Legacy houses, a Fortune book and a Mending book, a water source built on a roof, and the first emerald of the village tucked into a hidden pocket.
Basket plans a white glass arc to carry the Iron Island item elevator over the chest ring, counts it out block by block, and rebuilds it until both sides finally meet.
Basket runs hoppers the rest of the way around the Iron Island chest ring, sets up a miscellaneous section, swaps corner torches for sea lanterns and fixes a section built one block off.
Green wool and emerald 16 go up on the monument, then a fake sponsor break and a night village full of creeper spawners, carpet over lava and random loot.
Basket lists everything the chest ring should sort, finds a torch that locks the wrong hopper, and works out a fix with johnfal_92 before wiring the redstone most of the way around.
Basket fixes the cart spacing, adds a backup supply of chest carts and hooks up the return path in creative, then heads to the server to clear the build spot.
With the sorter raised one block off camera, Basket tidies the corners of the underwater chest ring, argues glass spacing with johnfal_92, and drains the ring with sand.
Basket shows off a new ring of chests under the water on Iron Island, starts wiring up its item sorter, and finds the redstone leaks into the next chest at every curve.
Basket adds an item elevator and an item sorter to the creative station, gets the caboose tokens loading, and runs into two trains that leave too close together.
Basket scraps the work done off camera, redesigns the top of Iron Island to be symmetrical, and starts a new set of paths that run right out under the ocean.