Basket repairs everything at an enderman farm, then spends the stream making the Iron Island item elevator look like a warp core: light blue glass, white rings, sea lanterns.
A trap built out of clutter and misdirection catches Basket before the recording even starts, and the episode ends on six cave spider spawners stacked together.
A built dwarven hall with beds we are not allowed to sleep in, a wrong turn into an area far above our level, and a death that Scoti avenges personally.
The mob farm under Iron Island finally works. Basket picks a color for the item elevator, builds a second cell out of prismarine, and admits the whole thing started with wanting books.
Basket finishes the mall roof and far wall, fights to make the zombie-proof entrances work, then takes a victory lap that ends in a rail station repair.
Five players jump into the End together, take down the Ender Dragon, pearl through a gateway and raid two End cities for shulker shells. Nobody wants the elytra.
Basket finishes the top of the Basket Station mall roof, glazes one side wall in light blue panes between sea lantern pillars, and crafts a new supply of sea lanterns.
The library gets railings, a box for the librarian, rows of dirt shelves and a huge dark oak roof. The roof turns out bigger than expected, and it stays.
Two more emeralds go on the wall, the death counter becomes a talking point, and we finally decide whether the chain chestplate is for wearing or for hoarding.