Under Basket Station on the Hypermine server, Basket builds the part that sends one empty chest cart up from storage on request, and starts the switch that routes it.
Basket finds a way to put a score inside a chat message, gets the border shrink warning working, moves the build to a new world, and lays out the startup routine and teams.
Basket rebuilds the UHC box's clock with a day counter, proves the two-minute warning and five-minute shrink loop, and lines up command blocks to shrink the border by player count.
Basket starts rebuilding the old UHC box with 1.10's new command blocks: a death counter, a two-minute Soul Crusher warning, and a timer that runs into trouble.
With narcolepticfox on the server, the call digs up an old grudge, Basket trades a life for a full hunger bar, and the diamond gear goes back to the hospital.
Players in full diamond armor move into the base as guests, Basket chops a tree buried in the snow, and by nightfall there's a fishing line in the water and a truce in chat.
Basket raids the snowbound hospital for diamond gear, gets eaten in a ward, runs back past a zombie spawner for the loot, and the hunt for food goes on.
Basket reaches a brick building on the snowy map with no food, sets a bed, starves to death beside it, then settles in as two floors become the group's base.
Basket lands on Aftermath's new snowy map with nothing, learns its rules the hard way, and dies three times while the chat fills with everyone else's deaths.
Basket and JB_Warsmith lay the rail that loops around town between the south and north stations on the Hypermine server, from gravel bed to powered rail.
Round two with Alyria. A plan built around the immunity button and the green orbs, a laser that follows you everywhere, phase two of the fight and two more deaths for Scoti.