Basket sets up turrets with their own ammo supply, adds rows of steam engines until power runs ahead, starts on walls and turrets made by machines, and meets the first enemies.
Green science is the goal: Basket builds green circuits, an inserter line and four green science assemblers, then runs short of power and adds more steam engines.
Season 2 opens on a new map: burner drills feeding themselves coal, a first belt of iron and copper, steam power from a small lake, and the first red science made by machines.
Basket builds the rocket silo, untangles jammed trains at the roundabouts and has robots feed the parts in, then launches the first rocket and finishes the game.
In a recorded catch-up, Basket shows off robots and blueprints, adds accumulators to the solar fields, fights jammed roundabouts and fits armor with a personal roboport.
Basket hands more of the base to flying robots: fuel for the boilers, deliveries straight to the player, a purple science assembler and coal for a new plastic plant.
Basket researches Construction robotics and builds a line for flying robot frames. A power crisis costs some turrets, then roboports start repairing and rebuilding the defenses.
Basket's trains get stuck at the refueling stop, so track comes out, a second locomotive goes on, and a new loop with signals goes in. Then a cleanup and Robotics research.
A debugging stream on the rail network: Basket rebuilds an iron mine the biters wrecked, gives it a train stop and a loop of track, and sends a new ore train out, only to find its fuel stop has no fuel.
Basket walls off a new corner of the map with turrets and stone walls, builds a train stop that empties straight into chests, lays out steel furnaces beside it, and gets a first train delivery running.
Basket finally builds trains: a first locomotive and two cargo wagons, a loop of track at each end, train stops and a schedule that carries iron to the base, slowly.
Basket goes after trains but runs into power and iron trouble instead: coal-fired furnaces, an engine line, a second block of steam power and a water supply that keeps running dry at night.
Basket chases slow red and green chips back to a copper shortage, builds a copper smelter with electric furnaces, and then adds two banks of boilers when the power runs short.
Basket runs turrets and a belt out to a new oil field, cuts a clearing for pumpjacks in a forest, pipes the crude home, and then finds the base short on iron.
With the oil running short, Basket clears an alien nest with a creeping line of turrets, scouts for more oil, researches Advanced oil processing and modules, and rebuilds steam engines after an attack.