Back in a dungeon full of vines and witches. A treasure chest of enchanting gear, a trap nobody understands, a sealed room with the orange wool, and emeralds 17 and 18 go in.
The jungle had one more emerald, hiding between two emerald blocks. Then a dungeon full of husks, a Sharpness X record, two deaths in a row and a long sort through chests.
A sign promises tacos and corn dogs. It's a trap: a cage ringed with lava and spawners. Then the volcano erupts, and the jungle's second emerald turns up fast.
The flooded inner sanctum of Plaqueroot Temple fights back with guardians and drowned creepers, the death piles stack up, and the magenta wool dungeon finally falls.
Back in the giant-tree jungle. A chest with gravel in it, a redstone lamp that might be a trap, an emerald by the iron, and a pit with an emerald block that makes no sense.
The last totems in Plaqueroot Temple: a guardian-filled pool, a long hunt for the one they missed, and a dive toward the inner sanctum with six minutes left.
Four more totems light up in Plaqueroot Temple: a creeper room, a lava cave with no real entrance, a sewer full of baby zombies, and a trap someone already emptied.
Breakfast talk, an iron block for the monument, and a jungle full of spawners. Basket gets blown up, they regroup at the jungle villa and climb the big tree.
Deeper into Plaqueroot Temple. Baby zombies riding ghouls, two deaths for Basket, a lava room that needs a three-high wall, and the second of nine totems.
Magenta wool begins. Five players enter Plaqueroot Temple, a jungle pit of creepers, ghasts and spawners, hunting nine Tlaxan totems. They find the first.
Basket takes a group through three fiery spots for Carbocius's magma samples: a volcano, the Molten Chasm and a lava cave. Pyromania finally gets done.