Picking up scattered gear in the desert town, a fire death for Scoti near a spawner, a creeper that blows up the dropped stuff, and witches with slowness.
Saving Scoti's dropped gear from a field of creepers, a tower full of loot and golden apples, and five deaths in one episode as the desert town fights back.
Team B.S. clears building after building in the Zepharin Sands town, finds a one-use Shrine of Bloodthirst and decides to save it, and loses Scoti to a creeper right at the end.
A hermit who trades leather armor, a recommended order at the intersection, a cursed desert full of skeletons, and an ender pearl thrown into a cactus.
Boats out of the Nexus, a waterfall sign that dares them to ride it, one fall death for Scoti, and a cave of rapids, spawners and trapped-looking chests.
Team B.S. finally fills the first slots on both monuments: the White Crystal, the first emerald block, a bedrock block from the bonus chest, and their first upgrade.