The light gray wool goes on the monument, and then it's into Hypercharged: pitch-dark obsidian halls, TNT walls, a creeper head, and creepers that zip around.
The enchanting table finally turns up, with TNT attached. Then the gray wool, a bad energy drink, blaze spawners on the roof and a courtyard full of witches.
Basket and Scoti stop fighting the marsh and dig straight for the fleecy box, grab the lime wool, lose Scoti to the lake once more, and get out for good.