Basket and Scoti finally jump into the hole in the marsh lake, armed with a chest of witch-grinder healing potions. The water is full of creepers, skeletons and spawners.
Basket goes solo to turn the marsh witch spawner into a grinder, burns to death with a misplaced lava bucket, and ends up with a pile of splash healing potions.
Basket dies in the first minute, Scoti dies twice in the second half, and the Unholy Marshlands turn out to hide a witch spawner and a lake full of skeletons.
Basket goes solo between episodes: a secret behind a waterfall, a Looting dagger, and a mob grinder in the Scorched Underpass that turns rotten flesh into steak.
Chests opened on a count of three, a mad dash into a fleecy box full of fire, light blue wool on the monument, and a sign that says not to bother with the waterfalls.
Three wools go into the monument, then the light blue wool level: burning zombies, merchants who only take gems, and a brick that turns out to be a weapon.
No fights and no deaths, just a hidden rest stop: a jungle room with a Wool Monument, potion-effect spawners, a lumberjack's farewell note, and a minecart shortcut nobody trusts.
Silverfish, friendly fire, and two Light Paladin deaths stand between them and the Tower of Light's fleecy box. Then it opens on a chest full of magenta wool.
Out of torches and lighting the way with glowstone, they fill up on chest loot, lose Basket through a gap in the grates, and find the hoppers they've wanted for weeks.
Glowstone-headed Light Paladins with flaming swords, spawners buried in the walls, two Basket deaths, an Infinity bow, and a building that pours out zombies.