Basket reroutes the oil pipes so there is room to walk, turns some of the oil into plastic, adds storage tanks, and fights a main belt that keeps backing up.
Basket runs belts beside the labs so red and green science packs arrive on their own, lays the first fast transport belts, and builds two oil refineries that make solid fuel.
Basket researches Solar energy, adds a row of steam engines, tries out the splitter, and builds a small assembly line that makes solar panels from copper, circuits and steel.
Basket adds furnaces for copper and iron, researches Logistics, puts the first filter inserters to work sorting coal and parts into chests, and starts making steel.
More steam engines fix the power, then pollution brings the first alien attack, Basket is killed and reloads, and the factory gets armor, guns and its first turrets.
The first assembling machines go up, red science is made by machine, a puzzle over why inserters will not craft gets solved, and green science finally starts.
Copper at last: burner drills on a distant copper patch, a second row of furnaces, the first science pack, a lab, and a pump and steam engines by the lake that are not running yet.
Basket picks up at 6 of 50 sectors, sorts iron from copper on a shared belt, builds a turret outpost to the north, and scans the last sector to finish the tutorial campaign.
A brand-new freeplay map: burner drills on coal, iron and stone, a row of four furnaces fed from a belt, and a long belt loop meant to keep coal and ore on separate sides.
Copper finally flows, a new objective asks for radars, and three gun turrets go up beside the first radar, with no ammunition until Basket loads them by hand.
The First steps campaign moves on to electricity: an offshore pump, pipes into the boilers, a steam engine running, then a slow start on electric mining drills for iron.
Basket starts Factorio with the game's First steps campaign: a crash site, the first drill and furnace, then a second level with biters, ten drills and a goal of 150 iron plates.