Basket builds an enderman farm out in the End: a two-floor station, a fall-height test, a tower of spawning pads, and an ice-lined glass tunnel to get there.
The last day of Mission Impossible. Basket and Max_Writer enchant their gear, clear a mineshaft, build iron golems and a ticking clock, and sign off with the stronghold as home.
Basket gives a tour of the hopper and redstone item sorter under Basket Tower, from the flaws in the first version to snowball fillers, lava-fueled furnaces and minecarts from the branch mine.
A witch ends lostinthefort's run two minutes in. Basket and Max_Writer carry on alone, hunting diamonds for an enchanting room and lighting a wall of furnaces in the stronghold.
The three survivors gear up, head down into the ravine beside the stronghold and work through a mineshaft and its caves, with the lag following them all the way.
Basket leads a crowd of GopherCraft players through the base to the end portal, and the group fights the ender dragon with its healing towers left standing on purpose.
With Steel_Douglas gone, the three survivors fetch seeds from a chest they left behind, grow giant mushrooms in the floor and start making the stronghold home.
Basket mines out a ten-by-ten-by-ten cube of coal ore in the basement of Basket Tower with a Fortune III pickaxe, and the coal count becomes a guessing contest for a cape.