On day four Team MaBaSteeLo packs up the cave, crosses the ice spikes and digs down into the stronghold, where endermen, skeletons and creepers are waiting.
On day three Team MaBaSteeLo goes back to the Nether for mushrooms, finds gold in a ravine and grows giant mushrooms big enough to pack for the stronghold trip.
Basket and Steel_Douglas lure a wither into a strip mine full of chickens, Basket withers away mid-fight, and the nether star ends up in a beacon at the bottom of a new stairwell.
On day two Team MaBaSteeLo smelts iron into buckets and armor, opens a Nether portal under the snow and comes back hungry enough to start a mushroom farm.
Team MaBaSteeLo starts the January challenge in a frozen world of ice spikes, plants saplings, roofs over a crop field and digs underground for coal and iron through the first night.
Basket and Scoti stop fighting the marsh and dig straight for the fleecy box, grab the lime wool, lose Scoti to the lake once more, and get out for good.
Every project Basket has planned needs iron, so an iron golem farm goes in under the ocean, fed by villagers carted in by rail, with a lava ceiling and hoppers to collect the drops.
The last day of Anything Goes: Team MaBaLoSco tidies up the club, poses for a photo, and opens Savanna 84 to a crowd of guests. Then an Enderman shows up.
The group jumps into the End wearing pumpkins, knocks out the towers and brings down the Ender Dragon, then finds the long way home and a spawn full of extra derpgurus.
Day eight for Team MaBaLoSco: Nether quartz becomes a big 84 on the roof, a teammate gets lost outside the walls after dark, and item frames go up all over the club.
Basket and Scoti finally jump into the hole in the marsh lake, armed with a chest of witch-grinder healing potions. The water is full of creepers, skeletons and spawners.