Day eight of the second attempt. Basket plants bushes, spends the whole day hunting for sheep, then raises the witch's roof in the rain to make room for a loft.
Day six of the second attempt. Basket names the witch Witchy Wife, puts a roof on the house, adds a cauldron, and boxes the witch in so the decorating can start.
Basket starts the June 2014 challenge over in a new world. Same long run to the forest, a skeleton around a corner, and a night of mining that ends at diamonds.
Basket's June 2014 challenge starts in a mushroom biome with a long run to the only forest allowed. Night falls, Basket digs in, and a mineshaft is waiting.
The last day of the May challenge brings battlements on the wall, a night spent clearing trees inside the village, and a sign-off from the top of a tower.
Day eight brings a new quarry, a fix to the first tower and a thunderstorm that sets the grass on fire. By morning the call counts four towers, pretty much.
Day seven goes mostly into the quarry for cobblestone. After dark the wall runs straight through the wheat, a pig wanders into it, and the tower meets the sunrise.
Day six puts a corner tower on the village wall. Basket enchants the diamond pickaxe, digs a quarry under the tower, and climbs up to meet the sunrise.
Day five starts underground with a water bucket and a lava pool. Basket makes obsidian, builds an enchanting table, and the secret project turns out to be a wall.
Day three is about iron. Basket goes caving, fights zombies with FriarNurgle, builds a furnace underground and stays down past dark, then brings the haul home at dawn.