Chests opened on a count of three, a mad dash into a fleecy box full of fire, light blue wool on the monument, and a sign that says not to bother with the waterfalls.
Three wools go into the monument, then the light blue wool level: burning zombies, merchants who only take gems, and a brick that turns out to be a weapon.
No fights and no deaths, just a hidden rest stop: a jungle room with a Wool Monument, potion-effect spawners, a lumberjack's farewell note, and a minecart shortcut nobody trusts.
Silverfish, friendly fire, and two Light Paladin deaths stand between them and the Tower of Light's fleecy box. Then it opens on a chest full of magenta wool.
Out of torches and lighting the way with glowstone, they fill up on chest loot, lose Basket through a gap in the grates, and find the hoppers they've wanted for weeks.
Glowstone-headed Light Paladins with flaming swords, spawners buried in the walls, two Basket deaths, an Infinity bow, and a building that pours out zombies.
Blazes, zombie kids and a fleecy box under lava. Scoti dies twice, they go back for stone swords, and they don't stop recording until the orange wool is in hand.
A wall against the skeletons, two chests of loot hauled home, a blaze spawner they decide to keep, and an Enderman that stays angry until it gets Basket.
A new level made of lava, TNT and creepers. They break the emergency glass, flip a switch they said they wouldn't, and find two strange green gems. Nobody dies.
A tour of the new XP grinder and farm, one last sweep of the Dusky Grove basement for chests, an odd enchanted bow, and a first look at the lava of Desolate Blast Foundry. Nobody dies.
A whole new level under Dusky Grove, a plank bridge to a glass box, two deaths each to skeletons and a creeper, and a chest full of wool at the end of it.