Basket skips the intersection for now, chases a token bug and stuck carts, fixes the line back to Basket Station, and starts a route to the iron farm station.
Basket finishes renaming cobblestone into destination tokens, runs short on levels and cobble, then starts dressing up the outside of the small rail station.
Basket fills the spare destination rows with wooden swords, brings a supply train over, lays ice and water, then falls into the cart stack and has to clean up the mess.
Basket tracks the stuck token line down to a powering quirk, hooks the iron farm station up to the rail, renames cobblestone into engine tokens and starts programming destinations.
Basket fills the iron farm rail station with chest minecarts, finishes the item elevator, builds the top floor and tests a freight cart, then hits a token line that won't fire.
Basket rebuilds a backwards cart dispenser under the iron farm rail station, builds the corner that empties engines and cabooses, and heads to town for quartz and string.
Basket builds the caboose token sorter under the iron farm rail station, fights the mirrored creative copy at every turn, and hooks up the track that carries engines and cabooses back up.
Basket wires the dropper rows under the iron farm rail station, shows off the long-term rail plans from the roof, and rebuilds the track that sends new carts to the top.
Basket finds a third of the iron farm station's top section one block too high, drops it down, and builds the path that sends empty chest minecarts to the hoppers.
Basket starts building the new small rail station by the iron farm in survival, with the creative copy open on screen, and gets the train launcher firing in sequence.
Basket fixes the cart spacing, adds a backup supply of chest carts and hooks up the return path in creative, then heads to the server to clear the build spot.
Basket adds an item elevator and an item sorter to the creative station, gets the caboose tokens loading, and runs into two trains that leave too close together.
Basket wires the engine and caboose spots to leave together, fights a token dispenser that won't fill, and lays out the top floor of the creative station.
Basket moves part of the creative station over one block by hand, then builds the engine loader and the switch that sends carts to the engine or caboose spot.