Basket names the first engine tokens, gets a new engine to pick up five of them on its way up, and starts on the switch that sends trains left or right.
Basket gets carts to stop at the end of the delivery lines, finds a hopper stealing items through a solid block, and clears the engine and caboose spots on cue.
Basket finishes the bottom platform behind Basket Station, hooks up the caboose and engine lines, and finds carts still won't stop at the end of the line.
Under Basket Station, Basket tidies up the empty chest cart requester, starts a caboose filling station, and gets the engine's loading spot to actually let go.
Under Basket Station on the Hypermine server, Basket builds the part that sends one empty chest cart up from storage on request, and starts the switch that routes it.
Basket and JB_Warsmith lay the rail that loops around town between the south and north stations on the Hypermine server, from gravel bed to powered rail.
Under Basket Station on the Hypermine server, Basket builds the sword counter that sends long trains one way and single cars another, then finds the loaded cart sorter missing every other car.
Under Basket Station, Basket adds a cactus to break passenger carts, a return line through the sorter, and a landing spot with a two-timer throttle for loaded chest carts.
On the Hypermine server, Basket builds the launcher that sends trains out of Basket Station, then a wall of buttons and dispensers that hands out passenger carts.
In the test world, Basket stacks minecarts on a slab so a train can be held and let out one car at a time, adds two hopper timers, then checks the room under Basket Station.
After a quick tour of Basket Station on the server, Basket spends the stream in the test world building a counter that tells a lone caboose from a freight train.
Basket works out where arriving trains turn and where passengers get off at Basket Station, wires the cart that carries tokens to the engine, then tours the small station and the creative-world plans.