Back in the nether-style level, they circle the walls looking for the way onward. They find caged spawners, a pit nobody wants, and a chest full of potions instead.
Basket finishes a gentler dark oak roof for the barracks with a skylight and light shafts, then runs a new hollow wall along the cliff toward a planned crane and harbor.
Fresh from looking at real castles, Basket gives the top of the Basket Castle barracks crenellations, a birch floor and the start of a dark oak roof, with a skylight planned.
Still in the fiery level, one of them drops into a pit and finds the emerald, then it's a long retreat on fading fire resistance and a trip home to put Emeralds 19 and 20 in the monument.
Basket finishes the cracked stone bricks, then goes back to the empty barracks at Basket Castle to label every room, lay birch floors and plan an eating hall with fireplaces.
A nether level full of blazes, ghasts, pigmen and magma cubes. Scoti turns up with the wool early, then a magma cube kills Basket and the gear has to be won back.
Into the red glass area: blazes, magma cubes and pigmen from hidden spawners. The one rule is don't hit the pigmen. Basket hits one with a record, and it goes downhill from there.
Inside the volcano: blazes, a ghast spawner, a lake of lava and one water bucket. Scoti dies twice, gear burns, the arrows run out, and an emerald turns up under a ledge.
Basket lines up the windows on the outside of Keep Basket floor by floor, rebuilds a bedroom hatch after a creeper blast, and tidies the secret ladder tunnels.
Back in a dungeon full of vines and witches. A treasure chest of enchanting gear, a trap nobody understands, a sealed room with the orange wool, and emeralds 17 and 18 go in.
Basket finishes turning the odd iron golem cell at Iron Island to match the other three, then heads back to Keep Basket for windows and a dark oak roof.
The jungle had one more emerald, hiding between two emerald blocks. Then a dungeon full of husks, a Sharpness X record, two deaths in a row and a long sort through chests.
Basket wires a sideways piston hatch under a bedroom floor in the keep, opened from a trapped chest, then starts turning the one crooked cell of the iron golem farm.
Basket builds the top floor of the royal tower with a hidden piston door planned by the bed, shows off the castle's secret tunnels and the iron farm base, then lays roof beams.
A sign promises tacos and corn dogs. It's a trap: a cage ringed with lava and spawners. Then the volcano erupts, and the jungle's second emerald turns up fast.