Basket lights the boiler, grows a tree into a doorway to a swampy tree world, carries two pages home, then powers the airship and tunes its sliders to reach a new world of sounds.
Basket explores a world of giant gears, turns a whole fortress to reach two symbol pedestals, and opens the way to a book that leads back to the library.
Basket explores the rainy world inside the ship's book, brings a blue page and a red page home, and sets the clock tower to 2:40 to reach a stubborn puzzle of number wheels.
Basket starts realMyst on a quiet island: the library books, the imager, the tower plaques, three dates in the star chart, and a ship that rises from the water.
The BasketCase3 colony runs short of food and water, plants its first hydroponic farms, loses three duplicants in a dig, and falls to germs and hunger.
The BasketCase3 colony finds mercury in its water, fights germs with hand washing, sorts liquids with filters, and tries its first natural gas generators.
Basket turns the rooms of the Mechanics into place, matches crystal sounds to a chalk chart, spells out a word on a library door, and then plays both endings.
The BasketCase3 colony sorts hydrogen and oxygen out of its Electrolyzer rooms with gas filters, finds a locked room with a strange brain machine, and builds a bedroom with its own air.
The BasketCase3 colony fixes the air pressure on its farm, gets refrigerators and more water distillers, and starts building sealed rooms for Electrolyzers to make oxygen.
Basket steers a light beam through a corridor of turning dials by notes and diagrams, burns away a rope with a red beam, then puts on a diving suit to read numbers off the sea floor.
Basket turns the pieces of a key until a tower lowers, then spends nearly half an hour on a giant key machine that answers each guess with white and orange lamps.
Basket brews a plant-killing potion, solves two panels of pipes behind the vine door and beyond, fishes a box out of a well, then spends most of an hour hunting for one last piece.
Basket powers a vine-covered door with the tower's light machine, brews a potion for it, spends most of an hour stuck, and finally rides a green beam up to a room above the brewing area.
Basket aims the tower's light machine at its first target, then finds posts that teleport between places, solves a panel of six lights and a box of pipes, and meets Gamana.
The BasketCase3 colony fills its big water tank, adds coal power and farms, and spends most of the stream finding somewhere to put polluted water, ending with a Water Distiller that cleans it.