Basket works through orange panels that turn and flip as the line is drawn, then redraws the floor of the white room to reach two purple panels hidden in a pile of furniture.
Basket works around the feet of two statues on a floor puzzle, climbs down through a shaft of tilted furniture, and finds a panel that draws its line across a whole room.
Basket reads panels through the branches of red trees, finds a laser already firing, and climbs to a mountain top where two statues stand in the way of a floor puzzle.
Basket follows the sparkles to a glass building full of plants, gets stuck on a panel of color pairs, and finds that a yellow window changes what a panel shows.
A hexagon panel plays a film in a curtained room, a door on the desert shore holds out, and a line drawn from a moving boat sends sparkles up a mountain.
Basket studies the windmill's sails against the green graph panel, runs out of ideas, then opens an old door and finds a drawing of a line on hexagons.
Basket opens a village door, finds a dark room with a speaker and a wave-shaped panel, solves a lake panel by its treetops, and gets stuck on a green graph.
Basket clears two negation panels, sets off a cloud of green sparkles the commentary calls fairy dust, fires a laser, and opens a door under a windmill.
The last Season 1 stream: pipes and vents look better at first, but food never reaches the duplicants, and by Cycle 74 they are starving and the death count reads six.
Basket meets a new three-pointed symbol on the panels, works out that it cancels one thing that is wrong, and uses it on a long row of colored-sun puzzles.
Basket follows tree shadows on white panels, mixes two rules to light a panel in the orange woods and fire a laser, then spends ten minutes fitting shapes into one green grid.
Basket spends the episode on panels with tree shadows across them, through bars, vines, metal sheets and fallen signs, and solves a stubborn last one at the very end.